![mount and blade warband guide to the begging the game mount and blade warband guide to the begging the game](https://www.windowscentral.com/sites/wpcentral.com/files/styles/large/public/field/image/2020/04/mount-and-blade-2-bannerlord-vendor.jpg)
If you accept, you can beg your way out of a fight (you are pretty weak) for a reputation hit and the loss of your inventory. This avoids the Lannister Men who chase you down if you accept the quest.
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I like to leave doors open for personal preference, but if you want to RP a pure merchant it's best to turn him down and not get involved.
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Note, at the beginning you are faced with a choice about whether or not to accept a mission to warn Robb Stark. I'll keep the bread for food and sell the rest at Saltpans to begin trading. Starting out, I have in my inventory one unit of pottery (base price 172), one bread, one bag of grain (price 17) and one unit of wool (197). I put proficiency into archery because I want a bow asap (pretty good damage vs bandits early on). Some of those are due to my chosen background, but I've gone for power draw out of personal preference and want decent pathfinding/spotting to avoid the many, many bandits everywhere. (looking to rush 12 Int for 4 in pathfinding/spotting for convenience). Stats after point investment: Str 6 Agi 6 Int 11 Cha 5 I chose The Seven and a Leader, but both are entirely up to you and shouldn't affect trade. Male, Riverlands (average height) - I checked and background doesn't seem to affect starting abilities. If you roll a knight/warrior or whatever the prices won't be as favourable, but the guide should still generally make you a lot of money. This is a basic trade guide to get you started in AWOIAF, either as someone looking for cash to fund a new start or someone looking to roleplay a full-on Merchant.įor the sake of my testing, I rolled a merchant. Note: Work in progress: criticism/corrections welcome!Īlso note: Spoilers - avoid if you wish to discover trade prices etc on your own.